Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #1

Watch the videos below if you are experiencing audio issues with the Youtube playback.

 

Part 1:

Part 2:

Content Production for Video Games
June 1 - 12:00pm - 3:00pm PDT
June 8 - 12:00pm - 3:00pm PDT
June 15 - 12:00pm - 3:00pm PDT
June 22 - 12:00pm - 3:00pm PDT
June 29 - 12:00pm - 3:00pm PDT

Location: Los Angeles, California
Hometown: Las Vegas, Nevada
Sculpting Experience: ~5 years
How did you discover ZBrush: "I first heard of ZBrush during the ZB3.5 having previously worked in 2D art only. I tried digital sculpting and have been hooked ever since!"
Previous: Activision, Engineering Lead for the Black Ops 3 core movement overhaul
Fun Facts: All of my professional experience is in engineering (not art).

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