Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #1

Watch the videos below if you are experiencing audio issues with the Youtube playback.

 

Part 1:

Part 2:

Content Production for Video Games

December 7 - Postponed
12:00pm - 3:00pm PDT

December 14
12:00pm - 3:00pm PDT

Segment Summary:
"I'll be sharing some of the tips and tricks I've picked up as an engineer-turned-artist in charge of Disc Jam's art pipeline!"
Location:
Los Angeles, California
Hometown:
Las Vegas, Nevada
How Did You Discover ZBrush?
"I first heard of ZBrush during the ZBrush 3.5 release, having previously worked in 2D art only. I tried digital sculpting and have been hooked ever since!"
Sculpting Experience:
5 years
Most Used/Favorite Feature:
DynaMesh
Previous Works, Industry Experience & Highlights:
Activision, Engineering Lead for the Black Ops 3 core movement overhaul.
Fun Facts:
"All of my professional experience is in engineering (not art)."

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