NanoTile Textures is an unofficial plug-in by Joseph Drust that allows for the creation of tiling textures using NanoMeshes inside of ZBrush 4R7. With this new plug-in, ZBrush 4R7 users will be able to create seamless tiling textures using NanoMesh indexes, while still respecting Polypainted and textured NanoMeshes. Artists will also be able to generate ZBrush-rendered BPR, Preview, Albedo, Ambient Occlusion, Normal, Bump, Polygroup ID, and Height maps. What’s more, this handy new plug-in will create 256, 512, 1024, 20148, and 4096 resolution textures.
Check out NanoTile Textures on the ZBrush Central forums for installation instructions and further information.