Jonah Lobe – Ancient Treasure – Episode 1

Jonah uses ZBrush to sculpt beautiful works of ancient art, a la Skyrim relics, sourcing real-life ancient art as reference. The goal is to focus on concepting artistic ideas and executing them using classic artistic techniques, like form and line, shape hierarchy, visual flow and more.

Jonah sculpts a human skull based on ancient artifact reference with community driven ideas and input!

Jonah Lobe

Game Designer, Visual Artist & Fantasy Author

Ancient Treasure On Hiatus, Stay Tuned for Updates! Segment Summary: "I'll use ZBrush to sculpt beautiful works of ancient art, a la Skyrim relics, sourcing real-life ancient art as reference. The goal will be to focus on concepting artistic ideas and executing them using classic artistic techniques, like form and line, shape hierarchy, visual flow and more." Location: Brooklyn, NY Hometown: Takoma Park, Maryland How Did You Discover ZBrush? "I started learning ZBrush the summer I graduated college. Learning ZBrush is what got me into Bethesda!" Sculpting Experience: 12 years Most Used/Favorite Feature: ClayTubes Brush Previous Works, Industry Experience & Highlights: Bethesda, Skyrim Dragons & the Deathclaws for Fallout. Fun Facts: "I sometimes free-style on stream."