Matt Thorup – Character Design – Episode 10

Matt is back this month with a new project! Watch as he takes a 2D character and translates it into a stylized 3D character.

Character Design Principles, Techniques & More On Hiatus, Stay Tuned for Updates! Segment Summary: We will be discussing 3D and 2D character design principles and character development techniques to help in creating appealing and relatable characters. I will be answering questions on how I sculpt characters from my own designs, and the practices I use when interpreting someone else's concepts as well. Location: Salt Lake City, Utah Hometown: Salt Lake City, Utah How Did You Discover ZBrush? "After struggling with other 3D modeling packages in my Community College, a friend showed me ZBrush and it instantly clicked!" Sculpting Experience: 6 years Most Used/Favorite Feature: "Right now it is probably ZModeler." Previous Works, Industry Experience & Highlights: "Disney Interactive, I have worked as a mascot designer/graphic designer for 5 years prior to getting into 3D character development." Fun Facts: "I currently have pink hair. My first job was teaching Yo-yo tricks at a Magic store. I don't have any tattoos, but if I did, it would be "Where's Waldo" on my arm."