Matt Thorup – Character Design – Episode 10

Matt is back this month with a new project! Watch as he takes a 2D character and translates it into a stylized 3D character.

Character Design Principles, Techniques & More

On Hiatus, Stay Tuned for Updates!

Segment Summary:
We will be discussing 3D and 2D character design principles and character development techniques to help in creating appealing and relatable characters. I will be answering questions on how I sculpt characters from my own designs, and the practices I use when interpreting someone else’s concepts as well.
Salt Lake City, Utah
Salt Lake City, Utah
How Did You Discover ZBrush?
“After struggling with other 3D modeling packages in my Community College, a friend showed me ZBrush and it instantly clicked!”
Sculpting Experience:
6 years
Most Used/Favorite Feature:
“Right now it is probably ZModeler.”
Previous Works, Industry Experience & Highlights:
“Disney Interactive, I have worked as a mascot designer/graphic designer for 5 years prior to getting into 3D character development.”
Fun Facts:
“I currently have pink hair. My first job was teaching Yo-yo tricks at a Magic store. I don’t have any tattoos, but if I did, it would be “Where’s Waldo” on my arm.”