Shayleen Hulbert – Character Creation for Games in ZBrush 4R8 – Episode 12

Watch Shayleen’s character creation pipeline as she sculpts a game character from start to finish.

Shayleen starts a new project while covering how to analyze and breakdown a concept for game props. She also experiments with ZModeler and the new Live Boolean feature in 4R8.

 

Character Creation for Games More Scheduled Streams Coming Soon! Segment Summary: "I collaborate with various artists in my personal time to create game-res character projects. I will be creating my high res meshes for my personal projects on ZBrushLIVE!" Location: London, England Hometown: "I grew up on a military base, I traveled a lot as a kid so I don't have a hometown." How Did You Discover ZBrush? "I was at university and some of the third year students were using ZBrush. We had been strip modeling characters for the past year and it blew my mind that there would even be another way to go about it." Sculpting Experience: 3 years Most Used/Favorite Feature: "ZRemesher changed my life." Previous Works, Industry Experience & Highlights: 2 years of experience in games. Fun Facts: "Art Hermit, closet hoarder of mugs and local cat lady."