ZBrushCoreで1からキャラクターモデルを作ろう – Part 3

Part 1: https://youtu.be/Mo8t3v2TQjg
Part 2: https://youtu.be/5CaLbi5gDPI
Concept by: raika9
Pixologic Dev: Daisuke continues blocking out parts of his 3D interpretation of raika9’s concept in this episode!
Be sure to tune in live to sculpt along or hang out!

Daisuke Narukawa

Developer & Japan Marketing Manager at Pixologic, Inc.

ZBrushCoreで1からキャラクターモデルを作ろう Making a Character Model from Scratch Using ZBrushCore[JA] - Japanese / 日本語 (Japan) May 04 19:00 - 21:00 JST 3:00am - 5:00am PDT May 11 19:00 - 21:00 JST 3:00am - 5:00am PDT May 18 19:00 - 21:00 JST 3:00am - 5:00am PDT May 25 19:00 - 21:00 JST 3:00am - 5:00am PDT Developer Stream - ZBrush 2020 in Action[JA] - Japanese / 日本語 (Japan) More scheduled streams coming soon! Segment Summary: "I'll be using the latest version of ZBrush to sculpt figurine models for 3D printing and talk about some tips and tricks using ZBrush. Questions and chat interaction is strongly encouraged. Stream will be done both in Japanese and English." Location: Japan Hometown: Japan How Did You Discover ZBrush? "When working for a printing company, found ZBrush while looking for a solution for fixing 3D-scan data. My world pretty much changed after that." Sculpting Experience: 7 years Most Used/Favorite Feature: "LiveBoolean, Multi-ResolutionMesh editing, ZRemesher, the way it handles sculpting, I love them all." Previous Works, Industry Experience & Highlights: "3D print operation and modeling, and currently working on ZBrush Japanese related activities." Fun Facts: "Saten Ruiko - best girl, huge fan of Toaru series, especially Railgun."