Getting Started > ZBrush Introduction

ZBrush Introduction
The Getting Started series of lessons will give you the tools necessary to make the most of your ZBrush experience. This series is designed to introduce new-comers to the creative possibilities waiting inside ZBrush. We'll cover a broad range of topics, and provide you with a strong foundation to build on.

The ZClassroom Getting Started section is currently being updated. We are working to bring you the most relevant information on the latest version of ZBrush. Thanks for your continued support.

Video Lessons
An Introduction to ZBrush with Kurt Papstein 
New to ZBrush? This video is perfect to get a basic understanding of some of the features in ZBrush to help you get started in your next illustration.
At Startup 
Your ZBrush experience is like stepping into a digital clay studio. This video will introduce you to some of the features needed to get started with ZBrush.
Review of the UI 
The ZBrush user interface will provide you with an easy to understand and easy to navigate workspace. Everything you need to create is located around the digital canvas.
Initialize ZBrush 
By initializing ZBrush you will reset all your previous settings and stored information within your user interface. Think of the Initialize function as a return to default option.
Saving Intro 
The save function will allow you to return to your digital sculpture later. In this video, we cover the differences between saving multuple files formats from ZBrush. Remember to save often.
Brush Adjustments 
ZBrush comes fully equipped with a large selection of Brushes. We'll take a look at some of the various brushes inside, and see how to adjust and manipulate the settings of our brushes to achieve dynamic design possibilities.
Strokes and Alphas 
Strokes and Alphas will play an important role in the appearance of your movements on your digital clay inside ZBrush.
Here, we'll take a look at masking, blurring, sharpening, and inverting your masking. We'll explore the design possibilities inherent to using this powerful toolset inside ZBrush.
Subdividing Intro 
By subdividing, you'll realize higher levels of detail. In this video, we expose the power of CTRL D and the world of high resolution 3d sculpting.
HD Geometry 
This lesson will help you to discern between using standard subdivisions to add geometry, and using HD geometry for even higher resolutions to sculpt and paint with.
With Polypainting, you'll gain access to the incredible power of painting directly on your 3d models. In this video, we examine the basics of Polypainting.
We introduce the Edit button, and the ability to shift from 2.5D mode to 3D mode.
Introducing Dynamesh 
Actively design with speed, and creative freedom. It's like drawing in 3d. If you can dream it, Dynamesh is there to help build it.
We have added a unique help function, allowing for access to brief descriptions of anything inside the ZBrush workspace.

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