featuring Joseph Drust
featuring Paul Gaboury
featuring Solomon Blair
featuring Kurt Papstein
featuring Joseph Drust & Andrew Bosley
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ZBrush comes fully equipped with a dense array of material preset options. These materials can be edited and manipulated to reach whatever design goals you imagine. This series of videos will highlight and detail some of the typical functions and workflow possibilities for maximizing the look of your sculptures. See how shader and material blending as well as MatCap editing, are only the tip of the iceberg when creating custom materials.