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In this Workshop, we will follow along with Michael Pavlovich as he uses a host of tools and techniques within ZBrush to create a helmet for his character. Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently Lead Character Artist at Certain Affinity in Austin, TX. In addition to his "day job" he has also produced 5 video tutorials for eat3D . (Just do a search for "Michael Pavlovich") View his website at www.halfchunk.com