
Recent Broadcasts


Timothy Rapp – Content Production for Video Games – Episode 28
Highlights from this broadcast: -Built a new scoreboard for Disc Jam -ZModeler workflows for mesh blockouts -Discussed rotation pivots and using dummy geometry
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Shane Olson – Sculpting Stylized Characters – Episode 18
In this episode, Shane shows you his process on creating a stylized dragon.
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Tony Leonard – ZBrush for 2D Line Art & Illustration – Episode 1
Tony kicks things off with his first episode and explores ZBrush for asset creating and integration into 2D line art.
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Joseph Drust – #AskZBrush LIVE – Episode 10
Episode starts at 4:10 Want to have your ZBrush or ZBrushCore question answered live? Tune in to #AskZBrush LIVE and
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Shayleen Hulbert – Character Creation for Games – Episode 22
This week we worked on sculpting stylized hair for my personal project Chasten using DynaMesh, CurveTubes and ClipCurve. Original Design
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Kylo Ren Helmet – Cosplay and 3D Printing Part 1, with Thomas Roussel
In this new series, Thomas Roussel, creates a Kylon Ren helmet from Star Wars for the purpose of 3D printing
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Kylo Ren Helmet – Cosplay and 3D Printing Part 2, with Thomas Roussel
In this new series, Thomas Roussel, creates a Kylon Ren helmet from Star Wars for the purpose of 3D printing
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Matt Thorup – Character Design – Episode 10
Matt is back this month with a new project! Watch as he takes a 2D character and translates it
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Danny Mac – 3 Hour Speed Sculpt – Episode 15
Danny Mac transforms a sphere into a stylized character bust within 3 hours.
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Shane Olson – Sculpting Stylized Characters – Episode 17
In this episode, Shane continues working on his stylized hippo
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T.S. Wittelsbach – Sculpting, Printing & ZBrush 4R8 – Episode 3
Tomas shows in his stream insightful techniques for jewelry design and demonstrates how much work goes in to every piece
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Shayleen Hulbert – Character Creation for Games – Episode 21
In this week’s broadcast, Shayleen speed sculpts 3 faces with the viewers!
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Danny Mac – Stylized Female Characters – Episode 15
Danny continues his model for Artstation’s Beyond Human Challenge. Concept by: Ngan Pham
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Timothy Rapp – Content Production for Video Games – Episode 27
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game,
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Shane Olson – Sculpting Stylized Characters – Episode 16
In this episode, Shane starts a new character!
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Fukui Nobuaki – ZBrushCore 超入門講座 出張LIVE – Episode 3 (In Japanese)
ZBrushCoreCLUBの管理者であり、丁寧な解説で好評な書籍「ZBrushCore超入門講座」の著者の福井様が、ZBrushCore内でのライティングの調整方法や概念を解説し、Keyshotの使い方も説明いたします。 Nobuaki Fukui is the owner of the website “ZBrushCoreCLUB” and the author of the book, “ZBrushCore beginner’s tutorial”. He will show
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Shayleen Hulbert – Character Creation for Games – Episode 20
This week we worked on blocking out decorative pauldrons for my new project Chasten, concepted by Shen YH. We mainly
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Timothy Rapp – Content Production for Video Games – Episode 26
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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Danny Mac – Stylized Female Characters – Episode 14
Danny continues his model for Artstation’s Beyond Human Challenge. Concept by: Ngan Pham
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Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 12
Brendon continues to work on his personal sculpt of a concept by Adrian Wilkins for Horizon: Zero Dawn Concept by: Adrian Wilkins,
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