Demystifying Post Production – ZBrush & Substance – Week 2 – Ian Robinson & Elly Wade
Demystifying Post Production – ZBrush & Substance – Week 2 – Ian Robinson & Elly Wade
We’ll create realistic skin textures for a creature using Substance 3D Painter and ZBrush. We will export the model from ZBrush to Substance 3D Painter, where we will apply high-resolution hybrid micro skin materials from Substance 3D Assets. You’ll learn how to customize the skin color, roughness, scattering and create scars, and how to export the textures and render the creature. You will also get access to the Substance Painter project file.
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