ZBRUSH SUMMIT 25 – DANIEL HAHN – Daytoner: Behind the scenes

This is a rare glimpse behind the scenes of Daytoners work and how i use ZBrush in my workflow as a tool to create hard surface character models as a base to create concepts for games, movies and art toys. I will show on a few examples how my Zbrush models usually look from sketch concepting models to finished models that are produced as art toys, like Master9Eyes. After that i will show how i usually start my process and jump to some zbrush techniques that i use a lot during my process.

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Date

Nov 08 2025

Time

12:10 pm - 1:10 pm
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