Highlights from this episode:
-Special Fan art Speed Sculpt session of Overwatch character: Genji
-I talk about the positive gains of doing speed sculpting and what skills you will polish and acquire from those exercises
High Detail 3D Printed Collectibles
More Scheduled Streams Coming Soon!
Segment Summary: "The sessions will focus on creating dynamic pose characters with high level of detail and prep them with keys to be ready for 3D printing. A lot of R&D will be involved to refine the sculpting pipeline, trying new techniques or blending them with existing ones to integrate new software workflows with ZBrush."
Location: Québec City, Québec, Canada
Hometown: Victoriaville, Québec, Canada
How Did You Discover ZBrush? "Back at my 3D school in Montreal when I learned there was another way to 3D model without the need to push every single vertices around!"
Sculpting Experience: 16 years
Most Used/Favorite Feature: "DynaMesh but ZRemesher is super close behind."
Previous Works, Industry Experience & Highlights: 3 years in the movie/vfx industry and 8 years in the video game industry.
Fun Facts: "I look like 35 but I am actually an 88 year old."