Posts Featuring Timothy Rapp
Tim creates a pepperoni pizza disc for video game: Disc Jam in this episode!
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(Part 6) Donatello from Teenage Mutant Ninja Turtles Fan Art – Timothy Rapp – Episode 52
Tim creates the shell of Donatello in this episode! Be sure to tune in during the next live stream
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Donatello from Teenage Mutant Ninja Turtles Fan Art – Timothy Rapp – Episode 51
Tim sculpts the details of the teeth, mouth and legs in this episode – as well as Donatello’s weapon!
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Donatello from Teenage Mutant Ninja Turtles Fan Art – Timothy Rapp – Episode 50
Tim pushes his fan art of Donatello from teenage mutant ninja turtle’s in this episode
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Content Production for Video Games – Timothy Rapp – Episode 49
Tim pushes his TMNT further in this episode!
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Timothy Rapp – Content Production for Video Games – Episode 48
Tim pushes his TMNT further in this episode!
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Teenage Mutant Ninja Turtle Fan Art Block Out- Timothy Rapp ZBrushLIVE Episode 47
Tim blocks out Donatello from teenage mutant ninja turtle in this episode with ZSpheres!
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Timothy Rapp – Content Production for Video Games – Episode 46
Tim sculpts a character bust in this episode!
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Timothy Rapp – Content Production for Video Games – Episode 45
Tim does a quick speed sculpt of a character in this episode!
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Timothy Rapp – Content Production for Video Games – Episode 44
Timothy creates a fidget spinner in this episode!
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Timothy Rapp – Content Production for Video Games – Episode 43
Tim takes it back to the 80s and sculpts the toy of our childhoods: Madballs
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Timothy Rapp – ZBrush 3D Sphere Challenge!
Tim does the sphere challenge in this episode!
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Timothy Rapp – Content Production for Video Games – Episode 41
Highlights from this episode: – Game industry art and business chat – Portfolio reviews – Sculpted a head
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Timothy Rapp – Content Production for Video Games – Episode 40
Highlights from this broadcast: – Tim creates a new disc for their game: Disc Jam – Covered game prop workflows – Peer review
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Timothy Rapp – Content Production for Video Games – Episode 39
Highlights from this broadcast: – Tim finishes the wrist guards – Covers Retopology workflows – Work on boots
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Timothy Rapp – Content Production for Video Games – Episode 38
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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Timothy Rapp – Content Production for Video Games – Episode 37
Highlights from this broadcast: – Character clothing workflows – Hard Surface and Organic sculpting – Tim shares some of the artists he finds
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Timothy Rapp – Content Production for Video Games – Episode 36
Highlights from this stream: -More Mad ball fan art -IMM stitch workflow
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Timothy Rapp – Content Production for Video Games – Episode 35
Highlights from this stream: – Continued Madballs fan art – Techniques for building IMM teeth and gums – Sculpting in the round
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Timothy Rapp – Content Production for Video Games – Episode 34
Highlights from this episode – Madballs fan art – Stylized eye demo – Chat about game industry monetization strategies
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Timothy Rapp – Content Production for Video Games – Episode 33
Highlights from this broadcast: – Character concept work – ZBrushCore feature demo – Gizmo transforms and Mesh duplication
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Timothy Rapp – Content Production for Video Games – Episode 32
In this broadcast, Timothy goes through hard surface concepts, envorionmental work for Disc Jam and answers some questions from the
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Timothy Rapp – Content Production for Video Games – Episode 31
Highlights from this broadcast included: – Environment blockout for games – Basemesh generation workflows – NanoMesh geometry and pattern generation
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