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Posts Featuring Timothy Rapp
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Highlights from this broadcast: – Hard surface character blackout – Mixing DynaMesh Clay with ZModeler base geometry – Chatting about game art workflows
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Timothy Rapp – Content Production for Video Games – Episode 29
Highlights from this broadcast: – Hard surface character blackout – Mixing DynaMesh Clay with ZModeler base geometry – Chatting about game art workflows
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Timothy Rapp – Content Production for Video Games – Episode 28
Highlights from this broadcast: -Built a new scoreboard for Disc Jam -ZModeler workflows for mesh blockouts -Discussed rotation pivots and using dummy geometry
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Timothy Rapp – Content Production for Video Games – Episode 27
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game,
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Timothy Rapp – Content Production for Video Games – Episode 26
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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Timothy Rapp – Content Production for Video Games – Episode 25
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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Timothy Rapp – Content Production for Video Games – Episode 24
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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(Part 3) Timothy Rapp – Content Production for Video Games – Episode 23
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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(Part 2) Timothy Rapp – Content Production for Video Games – Episode 21
Skip to beginning 2:17 Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models
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(Part 1) Timothy Rapp – Content Creation for Video Games – Episode 21
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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Timothy Rapp – Content Production for Video Games – Episode 18
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the
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Timothy Rapp – Content Production for Video Games – Episode 17
Timothy shows how he uses ZBrush to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal
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Timothy Rapp – Content Creation for Video Games – Episode 16
Timothy shows how he uses ZBrush to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal
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Timothy Rapp – Content Creation for Video Games – Episode 15
Skip to beginning 2:47 Timothy shows how he uses ZBrush to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight
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Timothy Rapp – Content Production for Video Games – Episode 14
Timothy shows how he uses ZBrush to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal
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Timothy Rapp – Content Production for Video Games – Episode 13
Skip to beginning 1:40 Timothy shows how he uses ZBrush to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight
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ZBrush – Content Production for Video Games with Timothy Rapp – Episode 12
Skip to beginning 2:15 In this episode, Timothy models clothing for his character with the ZModeler brush. He gives a walkthrough
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Timothy Rapp – Content Production for Games Broadcast #11
Skip to beginning 3:10 Highlights from this broadcast: – workflows for paneling and leather/cloth – transpose tool methods – shadowbox example
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Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #10
Skip to beginning 3:44 Highlights from this broadcast: -Game character clothing workflows -Mask painting leather patterns and auto retopology with ZRemesher -Covered when
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Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #9
Skip to beginning 1:33
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Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #8
Skip to beginning 3:26
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Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #7
Skip to beginning 2:53
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