Demystifying Post-Production: Building Unreal Worlds with ZBrush and Substance Painter – Week 2

Demystifying Post-Production: Building Unreal Worlds with ZBrush and Substance Painter – Week 2

Join the Maxon Training Team for a special workshop series that covers Unreal Engine workflows for constructing assets, characters and scenes. Let talented artist, industry expert, game developer and educator Ana Carolina Pereira guide you through the basics of getting started in Unreal, as well as demonstrating more advanced methods to create entire scenes.
Learn how to quickly create characters and organic assets in ZBrush, give them game-ready textures in Substance Painter, then import them into your Unreal 5 scene.

In this series, Ana will cover:
Speed sculpting in ZBrush
Texturing in Substance Suite
Foliage Creation in Unreal 5
Scene setup for Unreal 5
Working with lighting and materials in Unreal 5
Creating particle systems in Unreal 5
And more..!

Take your imagination to a whole new level with ZBrush and Unreal 5. Whether you’re just starting out or wanting to learn complex techniques, the powerful toolset of these two programs offers endless possibilities for content creation! Bookmark the link now and don’t miss out on unlocking your creative potential for creating awesome content in Unreal Engine. We look forward to seeing what you create!

ZBrush links for more information:
Try ZBrush in Maxon One for Free: ZBrush Trial
Download our free version: ZBrushCoreMini
Visit our site: ZBrush Home
Visit our store: Get ZBrush

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Official ZBrush Discord: https://discord.gg/2g9ah6u

Date

Feb 13 2023

Time

9:00 am - 10:00 am
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