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Building Worlds in ZBrush 2024 – Rodolfo Silva
Building Worlds in ZBrush 2024 – Rodolfo Silva
Since I was a kid I was always a big time gamer and incredibly curious about how devs made the
visuals for my favorite games.
I played Sonic 2 when I was 4 and dabbled around with the ‘debug mode’ cheat which allowed the
player to spawn sprites anywhere in the level and create entire new areas from scratch. I think
a certain part of me knew, deep down, that games would be what I wanted to do when I grew up.
To me, the environments are the soul of the game (they are the main character, you could say),
as there is no game without them.
After years trying to learn on my own in a country with no industry whatsoever. I finally
managed to get the professional training I needed at Gnomon and Escape Studios and am now
freelancing as a 3D Environment artist for the games, film and animation industries.
www.artstation.com/rodolfosilva
www.linkedin.com/in/rodolfo-silva-6107a873
www.twitch.tv/rodolfosilva_artist
www.twitter.com/RodolfoSilvaCG
www.youtube.com/@RodolfoSilva_Artist
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