Highlights of this broadcast includes:
Re-positioning the head with ZModeler
Refining and defining the detail
Talks about molding and casting + upcoming future projects
High Detail 3D Printed Collectibles
More Scheduled Streams Coming Soon!
Segment Summary: "The sessions will focus on creating dynamic pose characters with high level of detail and prep them with keys to be ready for 3D printing. A lot of R&D will be involved to refine the sculpting pipeline, trying new techniques or blending them with existing ones to integrate new software workflows with ZBrush."
Location: Québec City, Québec, Canada
Hometown: Victoriaville, Québec, Canada
How Did You Discover ZBrush? "Back at my 3D school in Montreal when I learned there was another way to 3D model without the need to push every single vertices around!"
Sculpting Experience: 16 years
Most Used/Favorite Feature: "DynaMesh but ZRemesher is super close behind."
Previous Works, Industry Experience & Highlights: 3 years in the movie/vfx industry and 8 years in the video game industry.
Fun Facts: "I look like 35 but I am actually an 88 year old."