Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #1 (Part 1)

Broadcasted live on Twitch — Watch live at http://www.ZBrushLIVE.com

Tim’s monthly schedule is available below:
http://pixologic.com/zbrushlive/author/timothy-rapp/

Content Production for Video Games More Scheduled Streams Coming Soon! Segment Summary: "I'll be sharing some of the tips and tricks I've picked up as an engineer-turned-artist in charge of Disc Jam's art pipeline!" Location: Los Angeles, California Hometown: Las Vegas, Nevada How Did You Discover ZBrush? "I first heard of ZBrush during the ZBrush 3.5 release, having previously worked in 2D art only. I tried digital sculpting and have been hooked ever since!" Sculpting Experience: 5 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Activision, Engineering Lead for the Black Ops 3 core movement overhaul. Fun Facts: "All of my professional experience is in engineering (not art)."