Highlights from this broadcast:
-Game character clothing workflows
-Mask painting leather patterns and auto retopology with ZRemesher
-Covered when to use High vs Low resolution geometry
Content Production for Video Games
More Scheduled Streams Coming Soon!
Segment Summary: "I'll be sharing some of the tips and tricks I've picked up as an engineer-turned-artist in charge of Disc Jam's art pipeline!"
Location: Los Angeles, California
Hometown: Las Vegas, Nevada
How Did You Discover ZBrush? "I first heard of ZBrush during the ZBrush 3.5 release, having previously worked in 2D art only. I tried digital sculpting and have been hooked ever since!"
Sculpting Experience: 5 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Activision, Engineering Lead for the Black Ops 3 core movement overhaul.
Fun Facts: "All of my professional experience is in engineering (not art)."