In this episode, Pablo shows you an alternative way to sculpting the details of your characters! Be sure to tune in live to sculpt along or to just hang out!
ZBrush Guides: Different Approach to Detailing – Pablo Muñoz Gómez – Episode 13
Pablo Muñoz Gómez
Character & Concept Artist - Instructor at ZBrushGuides.com
ZBrush Guides: Make it Happen in ZBrush! See Pablo's Upcoming Streams Here: ZBrushLIVE Calendar ZFriends: Pass the SculptIn Collaboration with Ana Carolina Pereira & Shane Olson More Scheduled Streams Coming Soon! Segment Summary: ZBrush Guides: Make it Happen in ZBrush! - "Let's hang out and experiment in ZBrush as we build creatures, characters, props, or anything else you want to see! Your feedback and questions will drive the content!" ZFriends: Pass the Sculpt - A game-like group stream teamed up with Ana Carolina Pereira and Shane Olson. Dependent on the theme, each artist with sculpt for a hour, rotate ZBrush files, and continue sculpting over a 3 hour time frame. The result is a fun fast paced, telephone style game with wacky results! Each artist will stream independently to our 3 social media channels, YouTube, Twitch, and Facebook. View them here: YouTube - https://www.youtube.com/c/pixologiczbrush Twitch - https://www.twitch.tv/pixologic Facebook - https://www.facebook.com/Pixologic/ Location: Melbourne, Australia Hometown: Colombia & Costa Rica How Did You Discover ZBrush? "My first contact with ZBrush was while I was studying my degree of 3D digital animation and when it was still a 2.5D application." Sculpting Experience: "Roughly 6 to 7 years" Most Used/Favorite Feature: DynaMesh & Sculptris Pro Previous Works, Industry Experience & Highlights: Founder of ZBrushGuides