Building a Game Resolution Mesh - Part 1

Product: ZBrush

Building a Game Resolution Mesh - Part 1 Lesson 16 of 18 in Military Assets

Joseph demonstrates how he rebuilds a high resolution sculpted and textured object for final in-game assets. ZBrush topology, texture maps, and normal maps are a few of the functions displayed in this 3 part series.

#Transpose #ZSpheres #DynaMesh #Adaptive Skin #Military Assets with Joseph Drust #Building a Game Resolution Mesh #Edit Topology