Building a Game Resolution Mesh - Part 3

Product: ZBrush

Building a Game Resolution Mesh - Part 3 Lesson 18 of 18 in Military Assets

With UV's and clean topology, Joseph creates the final maps necessary for game mesh output. Also showing off his own custom built MatCap Plug-in allowing for instant material change directly to texture maps.

#GrabDoc #Polypaint #Rgb Intensity #MatCap Materials #ZPlugin #FillObject #Military Assets with Joseph Drust #Building a Game Resolution Mesh #Normal Map #SNormals #Clone Txtr #Flip V #Mask PeaksAndValleys #Mask By AO