Character Sculpting Continued with DynaMesh - Part 6

Product: ZBrush

Character Sculpting Continued with DynaMesh - Part 6 Lesson 6 of 12 in How to Start in ZBrush

Learn how to re-DynaMesh the surface, to add resolution for clean sculpting details. DynaMesh is one of the core sculpting technique of ZBrush.

#Polyframe #Masking #DynaMesh #Solomon Blair #Move Brush #Tool SubPalette #Character Sculpting Continued with DynaMesh