ZBrush for Concepting - Part 3

Product: ZBrush

ZBrush for Concepting - Part 3 Lesson 3 of 6 in ZBrush for Concepting

Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.

#Joseph Drust #ZBrush for Concepting #NoiseMaker #BPR #PolyMesh3D #Transpose #Alpha #Convert BPR to Geo #SliceCurve #Polyframe #Surface