Human Body Creation - Part 4

Product: ZBrushCore

Human Body Creation - Part 4 Lesson 4 of 4 in Creating a Basemesh with ZSpheres

In this last video, learn how the other properties in the Adaptive Skin Palette affect your mesh.

#Move #Scale #Draw Size #Rotate #Solomon Blair #Armature #Adaptive Skin #Adaptive Skin Preview #Density #ZBrushCore #ZSphere #Draw #Activate Symmetry #Shortcuts #Dynamesh Resolution