(Part 7) Character Art for Video Games – Brendon Isaiah Bengtson – ZBrush 2020

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Part 1: https://youtu.be/-Cvdckm3iqg
Part 2: https://youtu.be/HvENPMTwp2s
In Part 3 of this series, Paul continues his process on sculpted the iconic 80s Gremlin in ZBrush. In this stream he covers the next phase of blocking out the entire body of the gremlin. He will cover how he continue to use the Transpose line and Array Mesh as a guide for proportions.

He will also be covering how he begins to lay down the next level of details on the Gremlin by using a few brushes, such as the ClayBuildUp, DamStandard, MoveInfinite and Smooth brush techniques.

Character Art See Brendon's Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: "Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness." Location: San Jose, California Hometown: North Dakota, Raised in California Central Valley How Did You Discover ZBrush? "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! - Me, 2007" Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Character Artist at Sony VASG San Diego, Character Artist at EA Visceral games, currently working as a Character Artist at Crystal Dynamics