This is the third part of a figurine creation series that was broadcasted on ZBrushLIVE. Using ZBrush, Thomas digitally sculpts 2B of the NieR Automata video game using fan art as reference.
Thomas will start his presentation with a quick talk about the benefits of quick 3D prints to visualize the shape, but also how important it is to prepare the model in advance for this process and understanding the constraints of supports.
Then everything else is focused on the beginning of the clothes/shoe creation using a topology-based creation, including the Topology brush usage as well as the ZSphere retopology, before moving to traditional subdivision levels sculpting.
Watch part 1: https://www.youtube.com/watch?v=7_u7E3Ssm1c
Watch part 2 (part 1): https://www.youtube.com/watch?v=ehM7X8WokBo
Watch part 2 (part 2 hairs addition): https://www.youtube.com/watch?v=5p2JbXEihk8
The fan art is based on a Tim Löchner illustration. Thanks to him! Follow his work: https://www.artstation.com/artwork/ZByoX
Thomas’ monthly schedule is available here:
http://pixologic.com/zbrushlive/author/thomas-roussel/
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ZBrush Community: http://ZBrushCentral.com
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