Figurine and 3D Printing with ZBrush #2 – Ninja Girl – Thomas Roussel

In this series, Thomas Roussel creates a Japanese style figurine of a Ninja fighting girl who will use her own hairs as weapons. The figurine will be 3D printed and will be approximately at 1/6 or 1/5 scale.

This second video continues the work on the body sculpting and refinement as well as the creation of the hands, using ZSpheres. Thomas will also cover some explanations of DynaMesh versus Subdivision levels when it comes to sculpting and which technique is the best for which usages.

You can watch the previous series of videos dedicated to the 2B’s figurine creation from NieR Automata, by Thomas Roussel:

Thomas Roussel

Marketing Director & 3D Specialist at Pixologic, Inc

Star Wars - Building the Imperial Star Destroyer for 3D Printing[EN] - English On Hiatus, Stay Tuned for Updates! Fan Art: Figurines, 3D Printing & Cosplay[EN] - English On Hiatus, Stay Tuned for Updates! Sculpture Aléatoire avec ZBrush 4R8 Random Sculpting with ZBrush 4R8[FR] - French / français (France) On Hiatus, Stay Tuned for Updates! Segment Summary: Pixologic Marketing Director & 3D Specialist Thomas Roussel will be hosting two separate segments on The first segment will feature sculpting in ZBrush 4R8 with no particular theme but will focus on key ZBrush features. Questions and chat interaction is strongly encouraged, attention, this segment is only presented in French/Français. Thomas' second segment is themed around fan art. The sculpts created here will are built in mind for 3D printing for collectibles and/or cosplay. The second segment will be presented in English, again questions in chat are encouraged!