Shayleen Hulbert – Character Creation for Games – Episode 20

This week we worked on blocking out decorative pauldrons for my new project Chasten, concepted by Shen YH. We mainly used DynaMesh, Panel Loops and Curve Tubes to turn a base mesh into the final pauldron forms.

Concept by: Shen YH
https://www.artstation.com/artwork/bdm6v

Character Creation for Games On Hiatus, Stay Tuned for Updates! Segment Summary: "I collaborate with various artists in my personal time to create game-res character projects. I will be creating my high res meshes for my personal projects on ZBrushLIVE!" Location: London, England Hometown: "I grew up on a military base, I traveled a lot as a kid so I don't have a hometown." How Did You Discover ZBrush? "I was at university and some of the third year students were using ZBrush. We had been strip modeling characters for the past year and it blew my mind that there would even be another way to go about it." Sculpting Experience: 3 years Most Used/Favorite Feature: "ZRemesher changed my life." Previous Works, Industry Experience & Highlights: 2 years of experience in games. Fun Facts: "Art Hermit, closet hoarder of mugs and local cat lady."