In this broadcast, Shayleen blocks in the final touches to the stock and grip of the weapon using Live Booleans, DynaMesh and Projection. She also talks about the pipeline of creating a game res mesh, personal motivations and background regarding her work in the gaming industry.
(Part 1) Shayleen Hulbert – Character Creation for Games – Episode 18
3D General Artist
Character Creation for Games On Hiatus, Stay Tuned for Updates! Segment Summary: "I collaborate with various artists in my personal time to create game-res character projects. I will be creating my high res meshes for my personal projects on ZBrushLIVE!" Location: London, England Hometown: "I grew up on a military base, I traveled a lot as a kid so I don't have a hometown." How Did You Discover ZBrush? "I was at university and some of the third year students were using ZBrush. We had been strip modeling characters for the past year and it blew my mind that there would even be another way to go about it." Sculpting Experience: 3 years Most Used/Favorite Feature: "ZRemesher changed my life." Previous Works, Industry Experience & Highlights: 2 years of experience in games. Fun Facts: "Art Hermit, closet hoarder of mugs and local cat lady."