Michael Nisbet
Digital Marketing & Social Media Coordinator at Pixologic
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Posts Featuring Michael Nisbet
Drop in to see the extensive breakdown that ZBrushCentral member Rodrigo Gonçalves has included for his blacksmith character! There, you will find nearly
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Feast your eyes on some simply amazing works of art from the talented artists on ZBrushCentral! Sir Ian McKellen – realistic likeness by
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#AskZBrush: “Can I mask a model based on camera angle?” Video covers how to use the Mask Brush with DragRect and
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#AskZBrush: “How can I create an IMM Curve Braid Brush?” Video covers how to create a IMM Curve brush to create
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The character and environment team at Guerilla Games who worked on Horizon – Zero Dawn have shared their exquisite work on ZBrushCentral! In
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Regular ZBrushLIVE streamer Ashley Adams has contributed a nice thread over at ZBrushCentral! Stop in and comment! Aghori – model by ZBrushCentral member
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#AskZBrush: “How can I create a NanoMesh that keeps UV coordinates when converted to geometry?” Video covers how to retain UV
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#AskZBrush: “Is there a way to have a Sculpting Brush follow a Curve?” Video covers how the CurveStandard, and CurvePinch brush
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Perhaps you’ve seen the Audi television spot “The Comeback” which tells the touching tale of an aging T-Rex who is well past his
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ZBrushCentral member Mariano Steiner has recently shared the sculpts he completed for McFarlane Toys! Stop by and check out these beautifully detailed characters
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Wow! Look at the final week of April! We truly have some great work from our ZBrushCentral members this week! We’re sure to
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#AskZBrush: “When I activate PolyFrames my model looks bizarre?” Video covers how some materials use a Color Bump effect to take
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#AskZBrush: “How can I apply a Texture at full opacity with and Alpha active?” Video covers how ZBrush uses texture maps
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Barbara Palvin – amazing likeness sculpted by new ZBrushCentral member Galal Mohey! Stop in and show some love! This moody scene created by
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#AskZBrush: “How can you clear temporary Polygroups when using the ZModeler ALT functionality?” Video covers how to use the Alt temporary
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#AskZBrush: “What determines where the symmetry happens when using Mirror and Weld?” Video covers how Mirror and Weld works. The model
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You may remember this piece from ZBrushCentral last year. This expertly executed fantasy scene by Andrey Gritsuk has found its way to the cover
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Artist Andrew Baker worked alongside Weta Workshop to develop concept designs for DreamWorks’ Ghost in the Shell. Those who have seen the film
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ZBrushCentral member Mohamed Abdelfatah shares work he and his team at Agora Image did for the Penryn Games title Frameshift. The character models
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We’ve got some great work to share this week! Make sure you comment and vote for the ZBrush Awards on ZBrushCentral! Big welcome
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#AskZBrush: “Is there a way to align vertices on a model?” Video covers using the Clip Curve brush to align vertices
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#AskZBrush: “Any good tips for splitting a model across multiple files to increase performance?” Video covers how you can create a
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Will Harbottle is a sculptor for Sideshow Collectibles who found his calling in a rather unconventional way. Will spent fifteen years of his
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Ubisoft Lead Character Artist Tom Isaksen has been kind enough to share some of the characters and assets he created for Tom Clancy’s
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