Posts Featuring Michael Pavlovich
Using ZBrush to Facilitate Smarter Production Featuring Michael Pavlovich – #ZBrushSummit #ZBrushLIVE #ZBrush2018 #Pixologic #ZBrush Leverage the freedom and speed of
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Pavlovich Workshop – Michael Pavlovich – Episode 47
Highlights from this episode: – Controlling IMM Curves – Hair cards – Advanced Vector Displacement with ZBrush and Houdini – IMM Scale –
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Michael Pavlovich – Pavlovich Workshop – Episode 46
We went over creating geometry with Surface Noise, Alphas and Morph Targets Also Covered in this episode: – SpotLight functionality – creating bat/dragon
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Michael Pavlovich – Pavlovich Workshop – Episode 45
Highlights from this episode: – Covered multiple ZBrush 2018.1 updates – New plugins: Turntabler, IMMDrawSize – Macros – ZRepeat it and answered a
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How to Create a Flower Quickly with Just One Petal! – Michael Pavlovich’s ZBrushLIVE Episode 44
In this episode, Michael uses ArrayMesh to create a flower really quickly!
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New ZBrush 2018 Video Series by Michael Pavlovich
Pixologic friend and frequent collaborator Michael Pavlovich has just released an informative YouTube playlist of walkthroughs for the latest features in ZBrush 2018!
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Michael Pavlovich – Pavlovich Workshop – Episode 43
It’s another fast and furious Q & A episode! Topics covered: – ZBrush 2018 Project Primitive & Sculptris Pro – New SnakeHook Brush
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Michael Pavlovich – Pavlovich Workshop – Episode 42
Highlights from this episode: – Covered Stylized hair creation techniques – BendCurve Deformers – AutoMasking – NanoMesh – InsertMesh Brush – PolyGrouping –
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Michael Pavlovich – Pavlovich Workshop – Episode 41
Highlights from this episode include: – Sculptris Pro – New Curve Additions (elastic, liquid, and twist) – PolyGroupIt – Curves with Framing –
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Michael Pavlovich – Pavlovich Workshop – Episode 40
Michael does a refining pass on Super Mario’s Bowser Jr. with ZRemesher
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Michael Pavlovich – Pavlovich Workshop – Episode 39
Michael covers a lot of features in this broadcast! Don’t miss this ”PavRapidFire™” episode! Highlights from this broadcast: – Refined a
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Michael Pavlovich – Pavlovich Workshop – Episode 38
Michael covers a bunch of ZModeler and Dynamic Subdivision techniques in this broadcast. He also addes another member to
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Michael Pavlovich – Pavlovich Workshop – Episode 37
Mike covers ArrayMesh and NanoMesh functionality, then moves on to cybernetic concept techniques with ZSpheres to create chains. With
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Michael Pavlovich – Pavlovich Workshop – Episode 36
Michael touches on photogrammetry cleanup, UVs + Remeshing in this broadcast. Afterwards, he doe’s a some sculpting on Super
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Michael Pavlovich – Pavlovich Workshop – Episode 35
Pavlovich covers techniques for feathers (such as Insert Brushes, Alphas, NanoMesh, FiberMesh with Textures) and also goes through the feather
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Michael Pavlovich – Pavlovich Workshop – Episode 34
Michael spends the first half of the broadcast warming up with a character bust, then covered hex tiling with NanoMesh.
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Michael Pavlovich – Pavlovich Workshop – Episode 33
Michael continues to sculpt iconic Super Mario Bros. characters while going through a lot of tips and tricks.
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Michael Pavlovich – Pavlovich Workshop – Episode 32
Michael creates Boo, one of Super Mario Bros. iconic characters, in ZBrush.
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Michael Pavlovich – Pavlovich Workshop – Episode 31
Watch Michael as he creates Bullet Bill from Super Mario Bros. in ZBrush!
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Michael Pavlovich – Pavlovich Workshop – Episode 26
Today we covered a lot of ways to refine hard surface DynaMesh concept sculpts, starting with surface finishing brushes like
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Michael Pavlovich – Pavlovich Workshop – Episode 25
Michael shows you how to create a soft-serve cone with sprinkles using the helix Primitive. He covers how to
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