Skip to beginning 4:39
In this episode, Brendon uses the new 4R8 version of ZBrush to block out a character based on an awesome concept for Horizon: Zero Dawn.
Reference by:
Adrian Wilkins, Tim Lochner and Andrejs Skuja
Character Art
See Brendon's Upcoming Streams Here:
ZBrushLIVE CalendarSegment Summary: "Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness."
Location: San Jose, California
Hometown: North Dakota, Raised in California Central Valley
How Did You Discover ZBrush? "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! - Me, 2007"
Sculpting Experience: 12 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Character Artist at Sony VASG San Diego, Character Artist at EA Visceral games, currently working as a Character Artist at Crystal Dynamics