Recent Broadcasts
Tony Leonard – ZBrush for 2D Line Art & Illustration – Episode 2
Tony continues in this second episode exploring ZBrush for asset creating and integration into 2D line art.
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Shayleen Hulbert – Character Creation for Games – Episode 23
This week we worked on sculpting ornamental designs for my personal project Chasten using DynaMesh, CurveTubes and ClayPolish. Original Design
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Timothy Rapp – Content Production for Video Games – Episode 30
Highlights from this broadcast: – Hard surface character blackout – Mixing DynaMesh Clay with ZModeler base geometry – Chatting about game art workflows
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Sakaki Kaoru – 3Dプリント用デフォルメキャラの作り方 榊馨 – Episode 4 (In Japanese)
「ZBrushフィギュア制作の教科書」の著者でもあり、株式会社Wonderful Works代表・原型師 の榊馨様が書籍内にて紹介した手順のZBrush4R8版を紹介いたします。 Kaoru Sakaki is a Figurine Sculptor from Wonderful Works and the author of the book, “ZBrush Textbook for
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Timothy Rapp – Content Production for Video Games – Episode 29
Highlights from this broadcast: – Hard surface character blackout – Mixing DynaMesh Clay with ZModeler base geometry – Chatting about game art workflows
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Shane Olson – Sculpting Stylized Characters – Episode 19
In this episode, Shane shows you his process on creating a stylized dragon.
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Star Wars Kylo Ren Helmet: Fan Art: Cosplay & 3D Printing – Thomas Roussel – Part 3
In this new series, Thomas Roussel, creates a Kylon Ren helmet from Star Wars for the purpose of 3D printing
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Matt Thorup – Character Design – Episode 11
Matt continues his character by blocking out the body in this episode
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Timothy Rapp – Content Production for Video Games – Episode 28
Highlights from this broadcast: -Built a new scoreboard for Disc Jam -ZModeler workflows for mesh blockouts -Discussed rotation pivots and using dummy geometry
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Shane Olson – Sculpting Stylized Characters – Episode 18
In this episode, Shane shows you his process on creating a stylized dragon.
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Tony Leonard – ZBrush for 2D Line Art & Illustration – Episode 1
Tony kicks things off with his first episode and explores ZBrush for asset creating and integration into 2D line art.
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Joseph Drust – #AskZBrush LIVE – Episode 10
Episode starts at 4:10 Want to have your ZBrush or ZBrushCore question answered live? Tune in to #AskZBrush LIVE and
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Shayleen Hulbert – Character Creation for Games – Episode 22
This week we worked on sculpting stylized hair for my personal project Chasten using DynaMesh, CurveTubes and ClipCurve. Original Design
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