Pixologic Solomon Blair – Exploring ZBrush 4R8 – Episode 2 Recent Broadcasts Watch how one of our developers, Solomon Blair, goes by blocking out a spaceship quickly with ZBrush 4R8. From [...]
Danny Mac – Stylized Female Characters – Episode 13 Recent Broadcasts Today I started working on the Beyond Human Artstation Challenge. I also got attacked by a wasp. Concept by: Ngan [...]
Pixologic Paul Gaboury – Did You Know That? LIVE – Episode 10 Recent Broadcasts Paul changes things up by starting on his mech and going through the features of ZBrush 4R8 P2. Make [...]
Ashley A. Adams – Creature & Character Concept Sculpting – Episode 23 Recent Broadcasts Ashley creates a creature concept from a PolySphere in 4 hours. Ashley discusses the translatable skills between 3D and 2D, design, [...]
Shane Olson – Stylized Anatomy – Episode 1 Recent Broadcasts Learn the anatomy of stylized characters by watching Shane’s new series: Stylized Anatomy! [...]
Mariano Steiner – “…far, far from work” – Episode 6 Recent Broadcasts Watch Mariano go from asymmetric armature to a posed humanoid creature in less than 2 hours. [...]
Michael Pavlovich – Pavlovich Workshop – Episode 25 Recent Broadcasts Michael shows you how to create a soft-serve cone with sprinkles using the helix Primitive. He covers how to [...]
Shayleen Hulbert – Character Creation for Games – Episode 19 Recent Broadcasts In this broadcast, Shayleen started working on stylized hair styles and shows you her methods of using Extract, Bend Curve, [...]
T.S. WittelsBach – Sculpting, Printing & ZBrush 4R8 – Episode 1 Recent Broadcasts Tomas kick-starts his series with insightful techniques for jewelry design and shows you how much work goes in to every [...]
Timothy Rapp – Content Production for Video Games – Episode 25 Recent Broadcasts Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the [...]
Danny Mac – Stylized Female Characters – Episode 12 Recent Broadcasts Concept Art by: Mel Milton [...]
Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 11 Recent Broadcasts Brendon continues to work on his personal sculpt of a concept by Adrian Wilkins for Horizon: Zero Dawn Concept by: Adrian Wilkins, [...]
Ashley A. Adams – Creature & Character Concept Sculpting – Episode 22 Recent Broadcasts In this broadcast, Ashley talks about file types, hotkey mapping [...]
Shane Olson – Sculpting Stylized Characters – Episode 15 Recent Broadcasts In this episode, Shane blocks out the clothing for Jessica Rabbit! [...]
Michael Pavlovich – Pavlovich Workshop – Episode 24 Recent Broadcasts Highlights from this stream: -Rebuilt and refined meshes with ZSphere Topology and ZModeler -Discussed a lot about ZRemesher -Modeled a bullet in ZModeler [...]
(Part 2) Shayleen Hulbert – Character Creation for Games – Episode 18 Recent Broadcasts Shalyeen sculpts the finishing touches on the Splat Gun, using Live Booleans and DynaMesh to finalize the design by cleaning [...]
Danny Mac – Stylized Female Characters – Episode 11 Recent Broadcasts Concept Art by: Mel Milton [...]
Timothy Rapp – Content Production for Video Games – Episode 24 Recent Broadcasts Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the [...]
Ashley A. Adams – Creature & Character Concept Sculpting – Episode 21 Recent Broadcasts Ashley creates a creature concept from a PolySphere in 4 hours. In this broadcast, Ashley discusses shape design and arm anatomy [...]
(Part 1) Shayleen Hulbert – Character Creation for Games – Episode 18 Recent Broadcasts In this broadcast, Shayleen blocks in the final touches to the stock and grip of the weapon using Live Booleans, [...]