Highlights from this broadcast: – Hard surface character blackout – Mixing DynaMesh Clay with ZModeler base geometry – Chatting about game art workflows
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「ZBrushフィギュア制作の教科書」の著者でもあり、株式会社Wonderful Works代表・原型師 の榊馨様が書籍内にて紹介した手順のZBrush4R8版を紹介いたします。 Kaoru Sakaki is a Figurine Sculptor from Wonderful Works and the author of the book, “ZBrush Textbook for
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Highlights from this broadcast: – Hard surface character blackout – Mixing DynaMesh Clay with ZModeler base geometry – Chatting about game art workflows
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Highlights from this broadcast: -Built a new scoreboard for Disc Jam -ZModeler workflows for mesh blockouts -Discussed rotation pivots and using dummy geometry
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