Design a Plant Character with ZBrush! – Miguel Guerrero – Part 1

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Miguel Guerrero

Character Art Director at NVIDIA

Creating on the Fly with ZBrush! More Streams Coming Soon! Segment Summary: To teach the road map for creation of your own IP for conventions and events. From developing ideas to full product via concept creation and 3D printing. Location: Mission Hills, California Hometown: Los Angeles, California How Did You Discover ZBrush? "Discovered ZBrush in 2002 and was impressed with the ability to sculpt and not think of topology." Sculpting Experience: 15 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Over 17 years of visual effects experience.