ZBrushCoreで1からメカ生命体を作ろう – Pixologic Daisuke Narukawa – Part 3

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Daisuke Narukawa

Developer & Japan Marketing Manager at Pixologic, Inc.

ZBrushCoreで1からキャラクターモデルを作ろう Making a Character Model from Scratch Using ZBrushCore[JA] - Japanese / 日本語 (Japan) July 16 19:00 - 21:00 JST 3:00am - 5:00am PDT July 30 19:00 - 21:00 JST 3:00am - 5:00am PDT イラストからのデジタル原型制作 協力:Raika9様 - Pixologic 成川 Digital Figurine creation with Pixologic Daisuke - Illustration from Raika9 [JA] - Japanese / 日本語 July 09 19:00 - 21:00 JST 3:00am - 5:00am PDT July 23 19:00 - 21:00 JST 3:00am - 5:00am PDT Segment Summary: "I'll be using the latest version of ZBrush to sculpt figurine models for 3D printing and talk about some tips and tricks using ZBrush. Questions and chat interaction is strongly encouraged. Stream will be done both in Japanese and English." Location: Japan Hometown: Japan How Did You Discover ZBrush? "When working for a printing company, found ZBrush while looking for a solution for fixing 3D-scan data. My world pretty much changed after that." Sculpting Experience: 7 years Most Used/Favorite Feature: "LiveBoolean, Multi-ResolutionMesh editing, ZRemesher, the way it handles sculpting, I love them all." Previous Works, Industry Experience & Highlights: "3D print operation and modeling, and currently working on ZBrush Japanese related activities." Fun Facts: "Saten Ruiko - best girl, huge fan of Toaru series, especially Railgun."