ZBrush Kaiju Creation for Pacific Rim: Uprising Featuring Maddie Spencer & Lucas M. Cuenca
In this presentation DNEG will show how ZBrush formed a central role in the design, sculpting, modeling and texturing of the Kaiju antagonists for “Pacific Rim: Uprising.” From the very early stages of production, concept artists from DNEG were using ZBrush to quickly create a variety of Kaiju designs. We will illustrate the creative workflow used in the art department by presenting creature turntables (from ZBrush and Clarisse) and concept paintings illustrating the evolution of the Kaiju designs from concept to final models. We will also show how ZBrush’s unique hard surface modeling tools allowed us to create the signature “Ripper” creatures. By showing the evolution of the Rippers, Breacher Kaiju, and Mega Kaiju designs through ZBrush to Photoshop we will craft an exciting and informative view of the work DNEG created for this exciting project.
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