January 9 2006 - ZBrush receives second Game Developers Magazine annual Front Line Award
Pixologic’s ZBrush 2 receives the eighth annual Game Developer Magazine’s “2005 Front Line Award” for Excellence and Innovation recognizing the year’s best in tools for game development.
Los Angeles, CA, January 9, 2006 - Pixologic, Inc. today announced that ZBrush 2 received its second Game Developers Magazine annual Front Line Award for Excellence and Innovation in Tools for Game Development. ZBrush 1.5 was awarded the Game Developers sixth annual Front Line Award in 2003.
In March of 2004, Pixologic released ZBrush 2 with advanced subdivision modeling tools and texturing capabilities. ZBrush 2 established digital sculpting as a major tool for studio’s everywhere. In June of 2005, Geoff Campbell, ILM Senior Digital Model Supervisor, said, "ZBrush has
In the fall of 2005 Pixologic increased its range of tools for game artists by releasing a series of plug-ins. The first plug-in released was Displacement Exporter, ZBrush’s plug-in for exporting displacement maps in several different formats and bit depths. Then ZAppLink was released; a plug-in to directly connect ZBrush to Photoshop and other graphics programs that enhance ZBrush’s texturing capabilities. Finally ZMapper, a powerful normal map generator, that is easy to use and extensively configurable for any game engine need, was released in December 05.
Hilary McVicker of Game Developers says, "Companies like yours are, with game developers, advancing the state of the art of games. Every year, the best of the game industry's development tools mirror the evolution of the game industry itself."
ZBrush stood in line with companies such as Alias © and Discreet © to win the Front Line Award for Excellence and Innovation in Tools for Game Development.
“We are very happy to be recognized by Game Developer magazine for our contributions to game artist’s tools. With the release of ZMapper, the new normal map generator which simplifies the process for creating sophisticated normal maps, we are looking forward to building more and more tools that will help the game artist spend more time doing what they love doing, making games!” says Jaime Labelle, General Manager of Pixologic.
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