This is the fourth part of a figurine creation series that was broadcasted on ZBrushLIVE. Using ZBrush, Thomas digitally sculpts 2B of the NieR Automata video game using fan art as reference.
Thomas presentation is focused on the clothes base mesh creation, by using various technics: mesh extraction, manual retopology, NanoMesh and of course a variety of other tools like automatic retopology with ZRemesher, virtual clay with DynaMesh and many more.
The fan art is based on a Tim Löchner illustration. Thanks to him! Follow his work: https://www.artstation.com/artwork/ZByoX