2B from NieR Automata #4: Clothes part 2 – Fan Art sculpting with ZBrush

This is the fourth part of a figurine creation series that was broadcasted on ZBrushLIVE. Using ZBrush, Thomas digitally sculpts 2B of the NieR Automata video game using fan art as reference.

Thomas presentation is focused on the clothes base mesh creation, by using various technics: mesh extraction, manual retopology, NanoMesh and of course a variety of other tools like automatic retopology with ZRemesher, virtual clay with DynaMesh and many more.

The fan art is based on a Tim Löchner illustration. Thanks to him! Follow his work: https://www.artstation.com/artwork/ZByoX

 

Thomas Roussel

Marketing Director & 3D Specialist at Pixologic, Inc

Star Wars - Building the Imperial Star Destroyer for 3D Printing[EN] - English On Hiatus, Stay Tuned for Updates! Fan Art: Figurines, 3D Printing & Cosplay[EN] - English On Hiatus, Stay Tuned for Updates! Sculpture Aléatoire avec ZBrush 4R8 Random Sculpting with ZBrush 4R8[FR] - French / français (France) On Hiatus, Stay Tuned for Updates! Segment Summary: Pixologic Marketing Director & 3D Specialist Thomas Roussel will be hosting two separate segments on ZBrushLIVE.com. The first segment will feature sculpting in ZBrush 4R8 with no particular theme but will focus on key ZBrush features. Questions and chat interaction is strongly encouraged, attention, this segment is only presented in French/Français. Thomas' second segment is themed around fan art. The sculpts created here will are built in mind for 3D printing for collectibles and/or cosplay. The second segment will be presented in English, again questions in chat are encouraged!