ZBrush Masters: Season 2 - Hardsurface Sculpting in ZBrushSegment Summary: I will finally complete the presentation that I couldn't finish during the last ZBrush Summit! I will showcase a hard-surface model that has been created 100% in ZBrush and I will show a few techniques, some more efficient, some cleaner, to get
the desired result as quick as possible!
Location: Montreal, Canada
Hometown: Hull (Gatineau), Canada
How Did You Discover ZBrush? When I was at school (Campus Ubisoft)
Sculpting Experience: 10 years
Most Used/Favorite Feature: DynaMesh
Previous Works, Industry Experience & Highlights: Worked for THQ, Bioware, Eidos then created Keos Masons. Worked for 40+ companies since then
Fun Facts: Jaime Labelle, the COO of Pixologic, approached me about 10 years ago so I joined the Beta Testing of ZBrush. This prompted me to also make demonstrations for Pixologic at the MIGS the same year, where I met the person who became my first boss!