ZBrush Masters: Hard Surface Modeling – Marco Plouffe – ZBrush 2020

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ZBrush Masters – Season 2
Hard Surface Modeling – Redemption From the 2019 ZBrush Summit

In this stream, Marco will cover 2 majors approaches for sculpting hard-surface models in ZBrush: The quick way and the clean way. Hard surface sculpting can be very time consuming so the focus will be on efficiency: when to use which approach and why (prioritizing the clean method for important areas, staying within a certain time limit, etc)
The quick method will practice your dexterity, how to build hard surface shapes by hand and will especially cover tools like:
– DynaMesh
– Polish/Smooth brushes
– Masks (how to be creative with them)
– Clip curves
– Planer and Trim brushes
– Alphas and IMMs
– Depth Masks
The clean method will train you technically and add your the arsenal:
– Zremesh with Keep Group option
– Panel Loops
– Dynamic Subdivs
– Creases
– ZModeler

Season 1 Playlist: https://www.youtube.com/playlist?list=PLMjnnUF3eJFd4XkYrMl07AjHmHpUriRJw
Season 2 Playlist: https://www.youtube.com/playlist?list=PLMjnnUF3eJFcuWRwCy4wNzTGJ-PZ4_mM0

Marco Plouffe

Artist & Co-Founder at Keos Masons

ZBrush Masters: Season 2 - Hardsurface Sculpting in ZBrush May 26 12:00pm - 1:30pm PDT Segment Summary: I will finally complete the presentation that I couldn't finish during the last ZBrush Summit! I will showcase a hard-surface model that has been created 100% in ZBrush and I will show a few techniques, some more efficient, some cleaner, to get the desired result as quick as possible! Location: Montreal, Canada Hometown: Hull (Gatineau), Canada How Did You Discover ZBrush? When I was at school (Campus Ubisoft) Sculpting Experience: 10 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Worked for THQ, Bioware, Eidos then created Keos Masons. Worked for 40+ companies since then Fun Facts: Jaime Labelle, the COO of Pixologic, approached me about 10 years ago so I joined the Beta Testing of ZBrush. This prompted me to also make demonstrations for Pixologic at the MIGS the same year, where I met the person who became my first boss!