Character Design & Production with ZBrush for the Industry with Keos Masons Featuring Cedric Seaut, Guillaume Tiberghien, & Marco Plouffe – 2019 ZBrush Summit
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Keos Masons will present how they use ZBrush for designing character concepts and also produce high resolution models for either the video-game, film or collectible industry. They will take you through the process of creating a stylized character for games akin to Fortnite, show you how the tools can be used to quickly and freely create character or creature designs of any kinds, and cram in a few tip and tricks on efficiency with hard surface modeling!
The following presentation is a recording from the 2019 ZBrush Summit taking place September 26th – 29th, 2019.
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