Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 32

In this episode, Brendon finishes blocking out the primary forms of his character, then focuses on the secondary forms like skin folds and other fun details!

Character Art See Brendon's Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: "Laid back hangout where I work on character art for video game pipeline, teach some tips and tricks, and chat about life, liberty, and the pursuit of awesomeness." Location: San Jose, California Hometown: North Dakota, Raised in California Central Valley How Did You Discover ZBrush? "...wait, I can actually sculpt and not select verts and use the move tool? Oh this is GOLD! - Me, 2007" Sculpting Experience: 12 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Character Artist at Sony VASG San Diego, Character Artist at EA Visceral games, currently working as a Character Artist at Crystal Dynamics