ZBrush has long been used to create some of the fine details seen on modern collectibles. Senior Sculptor Ehren Bienert recently walked through the process of creating high quality collectibles for Blizzard featuring some of your favorite game characters with a little help from ZBrush in the sculpting process.
Our artists interpret concept art and take it from a 2D piece of artwork to digital assets, spending a lot of time in Zbrush
Read the full interview at blizzard.com
Source: ZBlog