In this sessions I am tackling the batman court of owls Steampunk Talon I am pushing for quick and strong silhouette to be sure I am not wasting anytime on detailing. I also talk about the hidden power of Polygroup and the huge possibilities that can be combined with things like creases, ZModeler, panel loops and more!
High Detail 3D Printed Collectibles – Sébastien Giroux – Episode 16
Senior Character Artist at Ubisoft
High Detail 3D Printed Collectibles More Scheduled Streams Coming Soon! Segment Summary: "The sessions will focus on creating dynamic pose characters with high level of detail and prep them with keys to be ready for 3D printing. A lot of R&D will be involved to refine the sculpting pipeline, trying new techniques or blending them with existing ones to integrate new software workflows with ZBrush." Location: Québec City, Québec, Canada Hometown: Victoriaville, Québec, Canada How Did You Discover ZBrush? "Back at my 3D school in Montreal when I learned there was another way to 3D model without the need to push every single vertices around!" Sculpting Experience: 16 years Most Used/Favorite Feature: "DynaMesh but ZRemesher is super close behind." Previous Works, Industry Experience & Highlights: 3 years in the movie/vfx industry and 8 years in the video game industry. Fun Facts: "I look like 35 but I am actually an 88 year old."