The Art of Rafael Grassetti – 2019 ZBrush Summit

Bringing a Character to Life Featuring Rafael Grassetti – 2019 ZBrush Summit
#ZBrushSummit #ZBrushLIVE #ZBrush2019 #Pixologic #ZBrush

0:00 Introduction
1:30 Overview
2:24 God of War
4:45 Personal work
6:40 Marvel X-Men, Omega Red, Hulk, Ironman, Wolverine, Spiderman
8:50 Cuphead, Teenage Mutant Ninja Turtle
10:24 Realistic Super Smash Bros, Prince Peach, Kirby, Megaman, Pikachu, Mewtwo, Yoshi, Mario, Luigi, Donkey Kong, Samus
12:53 Venom, Spiderman
15:23 Designing Using ZBrush
38:44 3D Printing with ZBrush
49:12 Q & A with Rafael Grassetti

I’ll walk through the process of designing a character using ZBrush and what it takes to take that character to completion and ready to be 3D printed. Also show different techniques I’ve been using and materials to speed up the process and make 3D printing more affordable.

The following presentation is a recording from the 2019 ZBrush Summit taking place September 26th – 29th, 2019. – News, VODs, Artists Schedule, Podcasts, and More!

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Rafael Grassetti

Art Director & Character Artist at Santa Monica Studio

The Art of Rafael Grassetti Where in the World: Los Angeles, CA Sculpting Experience: 15 years Most Used/Favorite Feature: DynaMesh Previous Works, Industry Experience & Highlights: Currently an Art Director & Character Artist and worked on 2018’s God of War